The Adobe 24H Challenge was last friday and the application the 14 teams created are already online. You can see all the available applications on the official website.
Our application is called "funanbulle". The goal of the application is to allow families to create their own micro virtual world and gather. We wanted to show what such virtual worlds would look like. The idea was to enable people to share and chat in real time with a fun and engaging user experience.
The application is nothing more than a proof of concept. If we had enough time, we would have added lots of feature like:
- Audio chat
- Photos and videos sharing
- Interactive objects to trigger applications (games, sharing applications, etc...)
In the end, we had just enough time to build a 3D chat. But I think it was a lot of fun and it looks really nice! Here is a quick video to show what funanbulle is about and how it works:
This video was made by Michael Chaize to show the 14 applications created during the contest.
Here is the very first video (in French) of the Aerys team during the Adobe AIR 24H Challenge that took place last week. The first half of the video was shot only 2 hours after the begining of the contest. The 2nd half was shot only a few hours before the end of the event...
You can download it from the Adobe website: http://get.adobe.com/fr/flashplayer/.
That's it! The challenge is on, every challenger knows his opponents... In 8 days, we will unleash Minko and our secret project to conquer the world... or at least the Flash platform!
In the meantime, we need you! YES, YOU! Our team needs supporters, and you can help up by simply clicking on the above picture or here. You will then be asked to log into your Facebook account to show just how much you love us and you want us to win!
Thank you all for your help. I just want you to know we are setting up for a great show!
I'm really excited to announce Minko (which is, by the way, the final name for my 3D library) has reached a new level: pixel shader integration! Pixel shaders are little programs that run on each pixel and can modify their final color. They are often written in C-like languages and in this precise case we use Pixel Bender, the shader language introduced with Flash 10.
In this post I will:
- Explain how any 3D scene is built when using Minko
- Explain how pixel shaders are integrated in the 3D scene
- Explain how pixel shaders are built using Pixel Bender
- Show you a very simple demo of the kind of effects pixel shaders will provide
- Explain how the demo was built
Here are a two screenshots to show the results:
The 24H Adobe AIR Challenge is a 24 hours long contest that will take place the 18th of June in Paris, France.
During this coding challenge, 15 teams of two people will have to build the best AIR application regarding a precise subject. This very subject will be unveiled as the competition starts.
The challenge will be broadcasted live from http://www.adobeairchallenge.com/.
Aerys is very proud to join the competition and we hope to see you there!
And here are a few useful links (in French) :
Here is a link to my first official presentation of Minko, the 3D library I am working on (and which was previously called "DirectFlex"):
This video was shot the 23rd of March by the people from BAAO. A very big thank you to Yann Chevalier, who's leading the TTFX effort, Michael Chaize, our awesome french Flash platform evangelist and Olivier from BAAO who gave me the link to the video.
You can find the slides here.