Try it now!
Click on the like below to run the ShaderLab beta directly in your browser:
But please remember...
Many people want to try the ShaderLab - our graphics shader programming environment. Yet, it seams we simply can't find the time to start an actual private beta. That's because we are focusing on Minko Studio for the public beta release.
I really think this early (buggy) release is still of some interest: you'll be able to test drive the UI, train yourself to shader programming in an easy and fun way but - most of all - you can provide feedback. But let's be honnest: this is an old release and it has many flaws.
- It works with Minko 1, which imply it uses the old shader compiler that procudes sometimes sub-optimal shader code.
- You can save and load shader source files, but you cannot publish them to test them in your live application.
- Parts of the UI might behave weirdly.
- You can't share your creations "à la YouTube".
There are other minor bugs. We know all of this. And we're fixing it as we are integrating the ShaderLab with Minko Studio. Those updates will likely be backported into the ShaderLab web app. But do not expect minor fixes every week: it will be a complete update. Thus, feel free to give us feedback but don't be to upset if it takes time to be fixed.
To help you getting started, here are a few samples you can load in the ShaderLab to start with:
Circular And Directional Waves v2.mks
I'm pretty confident this app can still be useful as it is today - especially to learn shader programming - and I hope you will like this first release despite all its flaws. If you have questions or suggestions regarding the ShaderLab, please feel free to post them on Answers.
The last workshop was a great success and I promised we would make it a regular thing if people were interested. So here we are again for a new workshop!
This new workshop will be an "Introduction to Minko Studio". This workshop will teach you the basics of Minko Studio:
- how the 3D assets workflow works
- how to import 3D assets
- what are the constraints: what is supported, what is not and why
- how to build you first 3D scene: move, rotate, scale objects, simple material edition
- how to load 3D scenes in your application
- how to script the loaded 3D scenes with ActionScript 3
This new workshop will take place the 26th of July in Paris and is free for professional services subscribers.
We need to have at least 10 people registered for this workshop to amke it happen! Make sure you register on the dedicated Aerys Answers thread.
I hope to see you there!