I'm glad to announce the very first public release of Minko, Aerys' 3D framework targeting the Adobe Flash platform and the new Stage3D API. This release focuses on setting up the main concepts and APIs. You can download Minko on the Aerys Developers Hub. The code is realeased under the LGPL license so everyone is free to start building awesome 3D applications for the web. Here are the key features:
- Extensible Scene Graph API
- ActionScript 3.0 GPU programming
- Extensions system
- Support for 3DS and Collada file formats
- Dynamic lighting and dynamic shadows
- Hardware accelerated animations
- 3D physics
>Yes... with Minko you can now create "shaders" and program the graphics hardware using ActionScript 3.0 code! Thanks to this awesome feature, any Flash developer can now program the GPU to create incredible hardware accelerated rendering effects. We have also released a bunch of tutorials, technical articles and open source demonstrations.
You can find the complete release blog post on the official Aerys blog.
Long time no see! As you can imagine I'm quite busy with Minko and Flash 11 stuff right now. Still, I would like to introduce some related work. Do you know Nao?
Nao is a quite impressive humanoïd robot. It has a lot of features, from text-to-speech to face recognition. And of course, it can walk and look around... seeing it in action is actually completely amazing! As I introduced Aerys' work to Aldebaran, they asked me to work on an ActionScript 3.0 wrapper for Nao's remote APIs as a part of a bigger project I will speak about soon.
Technical details and code samples after the jump...