Get the Minko 2 Developers Reference
Most of Minko's source code is now documented in the 2.0b branch and you can download the developers reference with this link:
Minko 2.0b Developers Reference (28/06/2012)But this documentation evolves with the code. And the code is updated every day. Of course, most of the changes are minor bug fixes and do not affect the documentation. Yet, it might be the case so we needed a way to:
- be able to easily rebuild the updated developers reference when the ASDoc changes
- give others the possibility to rebuild the documentation from the latest sources in case we do not provide the latest compiled version (which will happen since we won't upload a new ZIP everyday)
This is why I've added all the required files to make it possible to build the developers reference with ANT:
- The build.xml file contains an "asdoc" task to build the developers reference.
- The build.properties file contains some customizable variables like the home directory of the Flex SDK to work with (you might need to customize this value in order to get the ANT tasks to work properly).
- The doc-templates directory contains a custom documentation template that will evolve with Minko's requirements.
If you have troubles working with the developers reference you can ask for help on Aerys Answers, Minko's official support forum.
Learn how to write ActionScript shaders
UPDATE (3/1/2012): As promised, I added two more tutorials to the list.
UPDATE (13/3/2013): Updated the links to the new doc.
I've been promising tutorials about Minko's ActionScript shaders feature for quite some time now. But today, I finally got enough time to write two of them:
- Create your first shader
- Get ActionScript shaders compilation logs
- Understanding vertex to fragment interpolation
- Create a "black and white" post-processing effect
If you have questions regarding ActionScript shaders, you can ask them on Aerys Answers. You also can look at the AS3 Shaders examples thread to get more ActionScript shader samples. I'm very happy to see some people have already started working on their own shaders using the examples provided in the demonstrations.
More tutorials will be available soon, especially about how to sample one or multiple textures and how to use styles to tune the input parameters of a shader. A technical article will also explain in depth how ActionScript shaders actually work: the JIT compiler, the data structures, the optimizations...
Stay tuned!
Aerys